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Options and examples
### Checking Player Distance from Specified Coordinates ###
The `QT.InDistance` function checks whether the player is within a specified distance of a given set of coordinates.
This can be useful for determining if the player is close enough to interact with an object or location in the game world.
## Function Parameters: ##
- coords: A table containing the coordinates (usually x, y, z) to check against.
- distance: A number representing the maximum distance (in units) from the coordinates.
## Usage Example: ##
local coords = { x = 100.0, y = 200.0, z = 30.0 } -- Example coordinates
local isInDistance = QT.InDistance(coords, 5.0) -- Check if the player is within 5 units
-- The function returns a boolean value:
return isInDistance
-- If the player is found within the specified distance of the given coordinates,
-- 'isInDistance' will be true; otherwise, it will be false. ### Checking Vehicle Location Near Specific Coordinates ###
The `QT.VehicleNearPoint` function checks if there is a vehicle located near a specified set of coordinates within a given distance.
This is useful for determining whether a player or NPC is close to a vehicle in the game world.
## Function Parameters: ##
- coords: A table containing the coordinates (usually x, y, z) to check against.
- distance: A number representing the radius (in units) within which to check for vehicles.
## Usage Example: ##
local coords = { x = 100.0, y = 200.0, z = 30.0 } -- Example coordinates
local isVehicleNearby = QT.VehicleNearPoint(coords, 10.0) -- Check within a distance of 10 units
-- The function returns a boolean value:
return isVehicleNearby
-- If a vehicle is found within the specified distance of the given coordinates,
-- 'isVehicleNearby' will be true; otherwise, it will be false.Last updated